MadChess 3.0 Beta 2d855ec (Crash Bug)
I found and exterminated a bug that caused MadChess to crash in about one quarter of one percent of games. I noticed the engine crashes on line 6 of this code in the Board.IsMoveLegal(ref ulong Move) method. First Hypothesis : Illegal Move Causing King Capture? I suspected the crash was caused by kingSquare == Square.Illegal (meaning king not on any square) due to a missing king. Perhaps a move two ply earlier exposed its own king to check, MadChess erroneously considered the move legal, then captured the king the previous ply? If that were true, in the current ply, when… Continue Reading