15 min / game + 10 sec / move
- Draw adjudication at move 40 or later with 20 consecutive moves scored -10 to +10 centipawns.
- Resign adjudication with 2 consecutive moves scored +900 centipawns (both sides must agree).
- Tablebase adjudication at 5 remaining pieces (including kings and pawns).
- Move count adjudication (as a draw) at move 200 or later with score -10 to +10 centipawns.
# PLAYER : RATING ERROR CFS(%) PLAYED W D L (%) OppAvg
1 Stockfish 18 : 3601.6 16.8 91 1200 252 948 0 61 3525.7
2 Komodo Dragon 3.3 : 3589.0 17.5 56 1200 242 943 15 59 3520.2
3 Berserk 13 : 3587.6 16.6 100 1200 229 964 7 59 3520.3
4 RubiChess 20240817 : 3560.6 16.9 69 1200 149 1028 23 55 3522.6
5 Ethereal 14.25 : 3556.1 17.2 97 1200 140 1030 30 55 3522.9
6 Rebel 16.3 : 3540.0 ---- 89 1200 101 1033 66 51 3524.3
7 rofChade 3.1 : 3529.5 16.5 93 1200 104 1006 90 51 3525.2
8 Koivisto 9.0 : 3516.0 16.3 93 1200 74 1017 109 49 3526.3
9 Shredder 14 : 3502.5 16.5 81 1200 32 1003 165 44 3542.2
10 SlowChess 2.9 : 3494.6 17.1 78 1200 42 1004 154 45 3528.1
11 Arasan 24.2.2 : 3487.8 15.3 100 1600 147 1274 179 49 3494.1
12 Minic 3.41 : 3442.3 15.4 99 1600 85 1177 338 42 3499.8
13 Wasp 7.00 : 3423.9 16.0 92 1400 76 976 348 40 3495.0
14 Texel 1.11 : 3408.7 18.2 100 1400 787 556 57 76 3156.9
15 Hiarcs 15.3.1 : 3287.4 17.6 100 1400 563 622 215 62 3174.2
16 Demolito 20211004 : 3136.1 19.6 100 1000 333 479 188 57 3082.8
17 iCE 4.0 : 3100.0 ---- 77 1000 280 485 235 52 3086.4
18 Weiss 1.3 : 3093.1 18.2 63 1000 269 491 240 51 3087.1
19 Orion 1.0 : 3089.4 19.5 99 1000 299 421 280 51 3087.4
20 Senpai 2.0 : 3063.8 18.8 100 1000 241 467 292 47 3090.0
21 Rodent 4 : 3007.0 18.7 100 1000 183 429 388 40 3095.7
22 Spike 1.4 : 2956.0 16.9 86 1500 344 606 550 43 3020.3
23 Crafty 25.3 : 2946.8 16.9 100 1500 325 606 569 42 3021.5
24 Gaviota 1.0 : 2875.6 16.7 100 1500 223 525 752 32 3031.0
25 MadChess 3.4 : 2844.5 17.4 71 1100 536 387 177 66 2718.4
26 Sjeng 3.0 : 2839.1 15.2 67 1600 637 609 354 59 2770.1
27 Dumb 2.1 : 2835.4 14.7 100 1600 650 566 384 58 2770.5
28 Pawny 1.2 : 2799.8 15.0 73 1600 553 594 453 53 2775.0
29 Fruit 2.3 : 2795.0 ---- 100 1100 462 408 230 61 2722.9
30 Marvin 3.0 : 2742.3 17.7 94 1100 348 446 306 52 2727.7
31 Leorik 2.3 : 2726.7 17.0 100 1100 328 436 336 50 2729.1
32 Blunder 8.5.5 : 2690.3 17.0 100 1100 276 424 400 44 2732.4
33 Floyd 0.9 : 2650.8 17.0 95 1600 1052 342 206 76 2334.2
34 Rotor 0.8 : 2633.5 15.1 54 1600 381 580 639 42 2695.6
35 Djinn 1.021 : 2632.7 14.2 77 1600 381 576 643 42 2695.7
36 Myrddin 0.90 : 2626.7 15.1 100 1600 369 572 659 41 2696.4
37 Glass 2.0 : 2580.7 14.9 99 1600 294 512 794 34 2702.2
38 Hermann 2.8 : 2548.9 22.7 98 1100 748 190 162 77 2222.8
39 Maverick 1.5 : 2525.0 ---- 100 1600 799 398 403 62 2349.9
40 Cosette 5.1 : 2448.0 22.6 90 1100 635 201 264 67 2232.0
41 BikJump 3.1 : 2432.6 22.3 83 1100 614 209 277 65 2233.3
42 Gaia 3.5 : 2421.8 22.6 100 1100 609 195 296 64 2234.3
43 Sungorus 1.4 : 2294.0 23.8 100 1100 465 203 432 52 2246.0
44 Napoleon 1.8 : 2261.5 23.3 100 1100 424 217 459 48 2248.9
45 Faile 1.4 : 1944.9 31.1 100 1100 179 140 781 23 2277.7
46 Rustic Alpha 3.0.0 : 1896.4 31.4 97 1100 152 120 828 19 2282.1
47 Walleye 1.6.0 : 1869.1 32.5 100 1100 133 118 849 17 2284.6
48 TSCP 1.81 : 1706.5 36.9 --- 1100 47 83 970 8 2299.4
White advantage = 16.88 +/- 1.50
Draw rate (equal opponents) = 57.60 % +/- 0.36
25) MadChess 3.4 2844.5 : 1100 (+536,=387,-177), 66.3 %
vs. : games ( +, =, -), (%) : Diff, SD, CFS (%)
Sjeng 3.0 : 100 ( 31, 42, 27), 52.0 : +5.4, 9.8, 71.0
Dumb 2.1 : 100 ( 35, 38, 27), 54.0 : +9.1, 9.3, 83.5
Pawny 1.2 : 100 ( 47, 39, 14), 66.5 : +44.7, 9.4, 100.0
Fruit 2.3 : 100 ( 38, 40, 22), 58.0 : +49.5, 8.9, 100.0
Marvin 3.0 : 100 ( 46, 36, 18), 64.0 : +102.2, 10.3, 100.0
Leorik 2.3 : 100 ( 51, 34, 15), 68.0 : +117.8, 10.3, 100.0
Blunder 8.5.5 : 100 ( 49, 40, 11), 69.0 : +154.1, 10.5, 100.0
Rotor 0.8 : 100 ( 66, 25, 9), 78.5 : +210.9, 9.6, 100.0
Djinn 1.021 : 100 ( 54, 32, 14), 70.0 : +211.8, 9.4, 100.0
Myrddin 0.90 : 100 ( 54, 37, 9), 72.5 : +217.8, 9.6, 100.0
Glass 2.0 : 100 ( 65, 24, 11), 77.0 : +263.8, 9.6, 100.0
Elo calculated using Ordo with one engine from each of four divisions anchored to its rating on the corresponding CCRL list. Anchored engines are indicated by an – – – – Error value.

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