I’ve decided to focus less on programming chess and more on playing chess. I have done some chess programming recently. Though my programming efforts have been related to creating a more enjoyable experience for playing against MadChess (UCI_LimitStrength
) and using MadChess to analyze my games (MultiPV
).
Here’s a summary of my chess playing progress in December of 2022.
Time Control3 |
Bullet (2+1) |
Blitz (3+2) |
Rapid (10+5) |
Opponent |
MadChess1 |
Chess.com2 |
MadChess1 |
Chess.com2 |
MadChess1 |
Chess.com2 |
Games |
0 |
0 |
0 |
57 |
0 |
4 |
Rating on Dec 01 |
675 |
782 |
953 |
600 |
1116 |
1028 |
Rating on Dec 31 |
675 |
782 |
953 |
721 |
1116 |
1028 |
Rating Change |
0 |
0 |
0 |
+121 |
0 |
0 |
- Playing against my own engine weakened via
UCI_LimitStrength
.
- Playing against humans on Chess.com website.
- 2 + 1 = 2 min / game + 1 sec / move, etc. I chose these because they’re standard time controls for live games on Chess.com.