I have released version 2 of my chess engine. I’ve rewritten the engine from scratch in a more procedural style code- as opposed to the sub-optimal (for chess engines at least) object-oriented style I used in MadChess 1.x.
The engine is about 115 – 160 Elo stronger than its predecessor, depending on time control. I estimate it is about 2350 Elo.
Source code and EXEs available on the Downloads page.