MadChess
MadChess
My Chess Engine | Written in C# | Realistic Limit-Strength Mode | Great for Sparring
 
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Home » Guides

Guides

User Guide

Developer Guide

Engine Options

Technical Specifications

Strength Reduction Algorithm

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  • About the Blogger : Erik Madsen

    Erik MadsenI work as a Software Architect at an insurance company. We're building a modern tech stack in the cloud using C#, Azure, ASP.NET Core, Angular, TypeScript, etc.

    I've always been interested in chess (a game of complete information) and poker (a game of incomplete information). This is my attempt to write chess-playing software. I'll get to poker later.

    You may be interested to explore my general programming blog, ErikTheCoder.

    Contact Me

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    Attack Baseline Bitboard Blocking Tactic Board Representation Board Vision Cache Central Square Chess.com Closed Center Critical Position Defensive Resource Double Attack Fork Improvement Judit Polgár King Attack King Safety Komodo Limit-Strength Magnus Carlsen Move Order MultiPV Null Move Outpost Overextend Pawn Advance Pawn Storm Pawn Structure Piece Support Quiet Game Repertoire Retreat Saitek Space Style Tapered Evaluation Territory Threat Version 2.0 Version 3.0 Version 3.1 Version 3.3 Video Vishy Anand
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