MadChess
MadChess
My Chess Engine | Written in C# | Realistic Limit-Strength Mode | Great for Sparring
 
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Guides

User Guide

Developer Guide

Engine Options

Technical Specifications

Strength Reduction Algorithm

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  • About the Blogger : Erik Madsen

    Erik MadsenI work as a Software Architect at an insurance company. We're building a modern tech stack in the cloud using C#, Azure, ASP.NET Core, Angular, TypeScript, etc.

    I've always been interested in chess (a game of complete information) and poker (a game of incomplete information). This is my attempt to write chess-playing software. I'll get to poker later.

    You may be interested to explore my general programming blog, ErikTheCoder.

    Contact Me

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    Active Rook Aspiration Window Attack Baseline Beta Test Bitboard Blockade Board Representation Bug Castling Central Square Closed Center Critical Position Development Eval Param Tuning Fianchetto Graham Banks GUI Handicap History Heuristic Key Square King Safety Komodo Late Move Pruning Limit-Strength Move Generation MultiPV Opposition Passed Pawn Pawn Break Pawn Promotion Pawn Storm Piece Mobility Piece Placement Piece Trade Quiet Game Repertoire Saitek Static Exchange Evaluation Style Technique Time Management Version 2.0 Version 3.0 World Championship
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