I’ve been playing chess against my engine recently, using a beautiful 23″ wooden board by Drueke, with my notebook PC off to the side. I set the time control to 25 min + 10 sec / move and give myself an extra 5 minutes per game (more time than MadChess) to make the moves on the board and the PC. I figure that’s fair- it averages to 5 seconds per move over 60 moves.
Since MadChess plays chess as well as an international master (slightly below a grand master), and I am nowhere near that strong, I handicapped it to play at 1300 Elo. This is made possible by the UCI_LimitStrength algorithm I implemented in the engine.
25 + 10 is an enjoyable pace. It’s slow enough to think through each move, yet fast enough to complete a game in an hour. After 48 moves (and numerous missed opportunities as post-game analysis revealed), I reach the following position. Playing the black pieces, thinking I needed to move my king up the board to support my passed pawn, I played Kc5, a blunder. Can you find the correct move for black?
Of course! I overlooked the move, thinking it lost material. It does, but only temporarily. The pawn will queen.
I am a better chess programmer than player. I need to play more games and write less code. I must say though, what a strange feeling is produced by playing a game against an artificial intelligence I have created, purposefully handicapping it to get an even game, then unleashing its full potential after the game is concluded so it may identify all the moments I erred. A bit magical and eerie all at once.
The full game, with MadChess’ post-game analysis (at 10 seconds per move), is available by clicking the share icon in the diagram above (the rightmost icon).
MadChess 2.2 is new version?
It’s still in beta. I’ve not released it yet.
Good luck in improving your own chess Erik!
Thanks Guenther!