MadChess 2.0 Beta Build 044 (Late Move Pruning)

I added late move pruning to MadChess 2.0 Beta. Moves are sorted according to the history heuristic. If a quiet move qualifies for the largest late move reduction, but is less than or equal to four moves from the search horizon, it is skipped. The move is very unlikely to cause a beta cutoff and no time is wasted searching it. This added 39 Elo to the playing strength of MadChess 2.0 Beta. MadChess 2.0 Beta is now stronger than MadChess 1.4. MadChess 2.0 2154 : 800 (+347,=162,-291), 53.5 % vs. : games ( +, =, -), (%) : Diff,… Continue Reading

MadChess 2.0 Beta Build 040 (History Heuristic + Late Move Reductions)

I added a history heuristic and late move reductions to MadChess 2.0 Beta. When a move causes a beta cutoff, the move’s history value is incremented by the distance to the horizon squared. (Distance to the horizon squared is used to prevent moves deep in the search tree from having too much influence over move order.) A history value is saved for each combination of piece type and move destination square. Moves are ordered by their history values descending (after cached best move, capture victim, capture attacker, promoted piece, and killer moves). The search horizon is reduced for moves that… Continue Reading

MadChess 2.0 Beta Build 038 (Killer Moves)

I added killer moves to MadChess 2.0 Beta. Killer moves are quiet moves (not captures or pawn promotions) that cause a beta cutoff. Two killer moves are saved for each ply. They are searched immediately after captures and pawn promotions. This added 61 Elo to the playing strength of MadChess 2.0 Beta. MadChess 2.0 2065 : 800 (+396,=136,-268), 58.0 % vs. : games ( +, =, -), (%) : Diff, SD, CFS (%) BikJump v2.01 : 100 ( 36, 21, 43), 46.5 : -26, 11, 0.8 Matheus-2.3 : 100 ( 40, 20, 40), 50.0 : -7, 11, 27.3 Monarch 1.7… Continue Reading

MadChess 2.0 Beta Build 037 (Futility Pruning)

I added futility pruning to MadChess 2.0 Beta. In the main search, for non-capture moves, if the static score plus the futility margin is less than alpha, the move is considered too weak and is skipped. In the quiescence search, for capture moves, if the static score plus the material value of the captured piece plus the futility margin is less than alpha, the move is considered too weak and is skipped. The futility margin depends on the distance to the horizon, and is subject to other constraints, illustrated in the code below. To Horizon Futility Margin (centipawns) <1 (Quiescence… Continue Reading

MadChess 2.0 Beta Build 034 (Null Move)

I added null move search to MadChess 2.0 Beta. In addition, I limited the quiescence search to recaptures if the distance from the horizon is four or more moves. If the king is in check, all moves are searched. If not, and the distance from the horizon is four or more moves, only recaptures are searched (captures of the last piece that moved). These enhancements added 46 Elo to the playing strength of MadChess 2.0 Beta. MadChess 2.0 1950 : 800 (+271,=150,-379), 43.3 % vs. : games ( +, =, -), (%) : Diff, SD, CFS (%) BikJump v2.01 : 100… Continue Reading