I added killer moves to MadChess 2.0 Beta. Killer moves are quiet moves (not captures or pawn promotions) that cause a beta cutoff. Two killer moves are saved for each ply. They are searched immediately after captures and pawn promotions.
This added 61 Elo to the playing strength of MadChess 2.0 Beta.
MadChess 2.0 2065 : 800 (+396,=136,-268), 58.0 % vs. : games ( +, =, -), (%) : Diff, SD, CFS (%) BikJump v2.01 : 100 ( 36, 21, 43), 46.5 : -26, 11, 0.8 Matheus-2.3 : 100 ( 40, 20, 40), 50.0 : -7, 11, 27.3 Monarch 1.7 : 100 ( 38, 19, 43), 47.5 : +14, 11, 90.3 BigLion 2.23w : 100 ( 49, 15, 36), 56.5 : +44, 12, 100.0 Sharper 0.17 : 100 ( 61, 5, 34), 63.5 : +60, 11, 100.0 Faile 1.4 : 100 ( 52, 23, 25), 63.5 : +85, 11, 100.0 Jabba13032012 : 100 ( 62, 14, 24), 69.0 : +117, 11, 100.0 Roce 0.0390 : 100 ( 58, 19, 23), 67.5 : +182, 11, 100.0
Feature | Category | Date | Rev1 | WAC2 | Elo Rating3 | Improvement |
---|---|---|---|---|---|---|
Killer Moves | Search | 2015 Jan 03 | 38 | 275 | 2065 | +61 |
Futility Pruning | Search | 2014 Dec 29 | 37 | 256 | 2004 | +54 |
Null Move Quiescence Recaptures |
Search | 2014 Dec 28 | 34 | 242 | 1950 | +46 |
King Safety | Evaluation | 2014 Dec 24 | 32 | 225 | 1904 | +27 |
Piece Mobility | Evaluation | 2014 Dec 16 | 29 | 225 | 1877 | +64 |
Draw By Repetition Bug | Evaluation | 2014 Dec 10 | 27 | 225 | 1813 | +47 |
Passed Pawns | Evaluation | 2014 Dec 09 | 26 | 225 | 1766 | +72 |
Time Management | Search | 2014 Dec 08 | 25 | 231 | 1694 | +24 |
Delay Move Generation Aspiration Window Bug |
Search | 2014 Dec 02 | 23 | 231 | 1670 | +44 |
MVV / LVA Move Order Draw By Insufficient Material Move List Overflow Bug |
Search | 2014 Dec 01 | 22 | 235 | 1626 | +30 |
Tapered Evaluation MG and EG Piece Location |
Evaluation | 2014 Nov 29 | 21 | 234 | 1596 | +107 |
Alpha / Beta Negamax Aspiration Windows Quiescence, Hash Material, Piece Squares |
Baseline | 2014 Nov 25 | 20 | 236 | 1489 | – |
- Subversion source code revision
- Win At Chess position test, 3 seconds per position
- Bullet chess, 2 min / game + 1 sec / move