MadChess 3.4 Released
I have released version 3.4 of my chess engine. This release is focused on simplifying code. The engine is not any stronger than MadChess 3.3 at bullet time control, though perhaps it’s stronger at blitz and rapid time controls. I don’t know. I haven’t measured the strength of MadChess in blitz and rapid games since version 3.0. As a first step toward establishing more complete ratings of MadChess and other engines, I have run multi-division round robin tournaments at blitz and rapid time controls. These tournaments include 48 engines in four divisions, with MadChess 3.4 participating in Division 3. See… Continue Reading

I work as a Software Architect at an insurance company. We're building a modern tech stack in the cloud using C#, Azure, ASP.NET Core, Angular, TypeScript, etc.