King on the 6th, Pawn on 5th Wins

In a king and pawn endgame…

King on the 6th rank, pawn on the 5th rank (not on the a or h file) wins regardless of whose turn it is to move. The king on the 6th rank uses the opposition to push the opposing king aside.

4k3/8/4K3/4P3/8/8/8/8 w - - 0 1

The white pawn will promote.

The black king can stop the white pawn if the pawn is on the a or h file.

Castling on Same Side

King Safety

Castling on same side creates a quieter game than when kings are castled on opposite sides.
Pushing pawns weakens king safety.
Initiate an attack with pieces rather than a pawn storm.

r2q1rk1/pp3ppp/2pp1n2/4p3/4P1P1/1P1P1P2/P1P3BP/R2Q1RK1 w - - 0 1

White’s move g3-g4 does more harm to his position than to his opponent’s. It weakens white’s king safety.

Closed Center

If you control the center, or the center is closed, you may initiate an attack with a pawn storm.

r1b2rk1/2qnbppp/p2p1n2/1ppPp3/4P3/2P2N1P/PPB2PP1/R1BQRNK1 w - - 0 1

Because the center is closed, g4 is a good move.

Goals

Technique

Create an imbalance in the position (different advantages and disadvantages for each player).
Then develop pieces to capitalize on advantages and limit opponent’s advantages.

Castling

Protects king.
Activates rook, especially if center file is semi-open or open.
Castle if center is opened.
Castle before attacking opponent’s king.
Can delay or forgo castling if center is closed or if queens are exchanged early.

Development

Bring all the pieces into play.
Avoid moving the same piece more than once, if possible.
Maximize the mobility (number of legal moves) of each piece.
Do not bring the queen past the second or third rank until the middlegame.

Fianchetto

A bishop placed on b2, g2, b7, or g7 and surrounded by pawns is known as a “fianchetto.”
Fianchetto is an Italian word that means “on the flank.”
Fianchetto bishops are well protected and place pressure on the center of the board.

6k1/pbppppbp/1p4p1/8/8/1P4P1/PBPPPPBP/6K1 w - - 0 1

Repertoire

Must know a few openings in order to reach equal middlegame positions.
Memorization of lines is inevitable but not terribly important for an amateur since opponents rarely follow book lines deeply.
More important to understand the ideas, structures, and plans of an opening than to memorize lines.

Style

Attacking players prefer 1. e4 as white and the King’s Indian Defense against 1. d4 as black.
Positional players prefer 1. d4 as white and the Caro-Kann (against 1. e4) or Slav (against 1. d4) defenses as black.
Select a few openings and play them exclusively in every game for at least a year.
Review games that lead to a poor middlegame position and find better lines.
After a year consider learning a new opening.

Banks 69th Amateur Series Division 6

MadChess 2.2 participated in Graham Banks’ 69th amateur tournament in division 6.

                                 1    2    3    4    5    6    7    8    9    0    1    2    
1   Ghost 3.1 64-bit             **** ½011 ½110 0½11 1100 1110 0½11 0½11 1½½1 1½½1 ½11½ ½111  30.0/44
2   Monolith 0.4 64-bit          ½100 **** 10½1 100½ 10½1 0111 ½1½1 101½ 1000 1111 ½½11 1110  27.5/44
3   Capivara LK 0.09b02g 64-bit  ½001 01½0 **** ½0½½ ½01½ ½00½ 0011 1011 1111 1½11 111½ 1½1½  26.5/44
4   Delocto 0.6 64-bit           1½00 011½ ½1½½ **** ½010 0½½0 ½11½ ½11½ ½010 1001 1½11 011½  24.5/44
5   Schooner 1.8 64-bit          0011 01½0 ½10½ ½101 **** ½½10 0½½0 0101 ½½11 ½01½ 11½1 01½1  24.0/44
6   Coiled 0.4 64-bit            0001 1000 ½11½ 1½½1 ½½01 **** 0100 001½ ½110 ½½11 0101 ½0½1  22.0/44
7   K2 0.87                      1½00 ½0½0 1100 ½00½ 1½½1 1011 **** ½100 0110 1000 ½011 1½10  21.0/44
8   Bagatur 1.5e 64-bit          1½00 010½ 0100 ½00½ 1010 110½ ½011 **** 0110 1011 10½0 ½1½0  20.5/44
9   MadChess 2.2 64-bit          0½½0 0111 0000 ½101 ½½00 ½001 1001 1001 **** 10½½ 0½½½ 111½  20.0/44
10  Betsabe II 1.75              0½½0 0000 0½00 0110 ½10½ ½½00 0111 0100 01½½ **** 1000 1111  17.5/44
11  CyberPagno 3.0 64-bit        ½00½ ½½00 000½ 0½00 00½0 1010 ½100 01½1 1½½½ 0111 **** ½0½½  16.5/44
12  Jumbo 0.6.31 64-bit          ½000 0001 0½0½ 100½ 10½0 ½1½0 0½01 ½0½1 000½ 0000 ½1½½ ****  14.0/44

Games